Scheduffle

Game View: 2D view of agenda/calendar with multicolored boxes representing different activities in a day.

Setup: A week’s activities are laid out on the agenda, but they are in seemingly random arrangements. Blocks can appear in larger sizes than a single block vertically. These activities can be broken into multiple blocks by moving part of a block left or right into an empty space in the agenda. Matching blocks that are swapped into place above or below each other will automatically merge.

Goal: Swap activity blocks up/down or left/right, break them, and merge them in order to create an orderly schedule across the whole week.

Progression: As levels progress, there will be less empty space in the agenda, more large activity blocks will appear, and activities will be arranged even more randomly. Agendas can also have different requirements.

Agenda Requirements:

– each day must be the same

– no day must be the same

– weekends must be free of activities

– certain activities must be done all in one day

 

Tipsy Cat

Setup: A large glass filled with liquid sits on a flat surface. Cats run at the glass at random from various directions. If they knock the glass, it can begin to tip over and/or splash liquid. Tapping on one side or pointing left or right will lean the glass in the direction if it has been knocked and is beginning to fall over.

Goal: Face off against waves of cats and prevent the amount of liquid from sinking below a red line around the glass.

Progression:

  • The viscosity of the liquid can change, making it easier or harder to contain in the glass.
  • Cat behaviors can get increasingly harder or more complex
  • Cat waves can become more intense or last longer

Cat Behaviors:

  • Dash through
  • Creep up, then suddenly dash
  • Slow but steady, right for the glass
  • Tip-toe around, maybe touching the glass, maybe not

Stumble Runner

Game View: 2D Sidescrolling

Setup: As a runner character attempts to run to the right as fast as possible, you can drop items from the sky into their way to make them trip and stumble. However, the runner will do anything in their power to avoid obstacles, jumping and dodging them when possible.

Goal: Prevent the runner from reaching the finish line within the time allotted.

Progression:

  • Additional rewards can be given for causing nasty spills, or chaining stumbles with multiple obstacles.
  • As the game progresses, the runner can gain various items and equipment to help them avoid obstacles.

Obstacles:

  • Barrel that rolls toward the runner
  • Bouncing ball that remains in place, bouncing steadily up and down
  • Anvil that smashes the ground in front of the runner
  • Bird that follows and circles around the runner’s head, causing cats to appear and lunge in their way from different directions
  •  Oil slick that causes the runner to slip and slide in place

Runner Upgrades:

  • Basketball shoes for greater jump height
  • Jetpack for temporary flight
  • Animal repellant
  • Bridge that can be dropped in place over holes in the ground